![]() ![]() The abilities of each character do feel different enough that they warrant some experimentation to see which one fits your playstyle best. Again, this is a minor quibble that’s easily adjusted even post-launch of the final game. It might be their blast radius or how the maps all have little corners that players can hide from it, but I don’t remember killing anyone using the grenades. One thing I did notice is how grenades seem insignificant. While I’d want more “oomph” for each bullet hit that registers, it’s a minor complaint and one I’m not that fussed about given we are playing a pre-alpha build. XDefiant’s gunplay feels solid even in a pre-alpha state. ![]() One example is the DedSec group being able to hack items in-game, the Echelon relying on camo and stealth and so on. the fact that the characters are based from different existing properties add a layer of personality to them, as each tactical and passive from each Faction is connected to the series in some way. There’s the Libertad group from the Far Cry franchise, the Echelon based on Splinter Cell, the DedSec from Watch Dogs, the Phantoms from the Ghost Recon series, and the Cleaners from The Division. ![]() Interestingly enough, these Factions are pulled from other Ubisoft franchise. Each Faction is very different from one another, which adds a layer of depth to the shooter. The Tactical abilities range from giving your character a camouflage so you’ll appear invisible like the Predator, be able to ping enemies in the map, lay down a health station of sorts for the entire team and so on. There’s also an “Ultimate” ability that slowly charges during the match, and of course, doing well increases the charge rate. In the Insider Session, each Faction has two tactical abilities to choose from, and a passive trait to that Faction. However, the major difference here is, unlike in your traditional Call of Duty game, this one has “Factions,” which act like Black Ops 3’s Specialists. The game has the same arcade-y pace as Call of Duty’s multiplayer of old (unlike Modern Warfare 2019 and it’s sequel). Before this, Rubin served the same role in the Call of Duty franchise, and it shows. Helping with development duties of XDefiant is Mark Rubin as Executive Producer. (Note: While hands-on impressions are fine, we weren’t allowed to share screenshots or gameplay footage from the playtest, hence why there’s none available in this article). Now, before any cringes or groans at the words “free-to-play,” you might want to read on further as what we’ve experienced so far shows that Ubisoft might on the right track on this one. Announced way back in June 2021, XDefiant is Ubisoft’s upcoming free-to-player multiplayer shooter that isn’t a battle royale. ![]()
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